Games developer Capcom publishes e-book

Games developer Capcom publishes e-book

Capcom, the games developer behind hits such as "Resident Evil" and "Street Fighter", has published its first e-book, Remember Me: The Pandora Archive. The book is based on Capcom's action-adventure Remember Me, released in June.

The e-book was created in conjunction with London-based digital publishing company Orb Entertainment Ltd, and is published by Capcom across a huge range of vendors, including Kindle, Kobo, and Google Play. Paul Rhodes, owner of Orb Entertainment, said the deal showed how games developers could now publish direct to their audience without using an intermediary such as a publisher.

"Digital has levelled the playing field. It is now possible for games companies such as Capcom to extend their fantastic stories into the literary marketplace without having to rely on a traditional licensing deal with a book publisher," said Rhodes.

He added: "Working with Capcom, DONTNOD Studios and Scott Harrison on this project has been a scintillating ride, and creating product this way, with the original IP owners involved right from inception, can only be a positive thing for fans of videogames in the future. It's an extremely forward-thinking move from Capcom, and the story manages to retain the breathless pace, and just as importantly, the authenticity of the original game."

The book was written by Scott Harrison, and follows Remember Me character Nilin as she progresses through the bomb-rocked Neo-Paris of 2084. Richard Earl, Capcom product manager, said: "At Capcom, we're always looking at ways to maximise the impact of our IP, and the opportunity to explore the rich universe created by DONTNOD Entertainment for Remember Me, via this exciting medium, was one that we couldn't pass up."

Rhodes added: "This, for me, has long been an option available to games companies. Their scale and reach is far beyond that of most book publishers, with fiercely loyal fanbases and a truly credible market message. Unlike most book publishers, big games companies are usually also big brands in their own right, which gives them a big advantage when heading into this space."